Nintendo held a special Nintendo Direct, dubbed the 50-Fact Extravaganza, to announce some new information about the upcoming Super Smash Bros. Wii U, and it certainly did not disappoint:
Perhaps the biggest bit of news is that the new game will support battles between up to eight (!) players. In order to accommodate the ensuing chaos, the game will feature a handful of expanded stages so the action isn’t too crowded. Another way the large battles will be managed is with lava-like patches called “Danger Zones” in certain stages which can hurt or kill players, depending on how much damage they have. Nintendo had previously announced that a GameCube controller adapter would be available, supporting four controllers, but with this announcement came the news that two adapters can hook up to one Wii U, meaning the console can support local eight-player matches too. If you don’t have eight GameCube controllers lying around, don’t worry. Super Smash Bros. Wii U will also support using a 3DS or Wii remote/nunchuck as controllers, and of course the Wii U GamePad as well. More detailed eight-player action can be seen in the video below (from GamesRadar, who got some hands-on time with the mode). It looks like during eight-player matches it may get tough to keep track of all the action, but Smash is sometimes at its best when it’s most chaotic, so I’m sure it’ll be a blast.
Nintendo is building this version of Super Smash Bros. to be the most social of the series, and they aren’t just doing that with more players per match. The Stage Builder will be back and more in-depth, and player-created stages will be shareable. There will also be a shareable screenshot mode, as in the 3DS version, and the pictures can be drawn upon using the GamePad. Unfortunately, the sharing features will not be available at launch. For those more interested in competitive Smash, player-created tournaments and Nintendo-hosted tournaments will also be coming to the game sometime after launch. Voice-chat will be available at launch, but strangely only between matches, not in-game.
The Nintendo Direct had some more announcements as well, too many to list here. Some of the more interesting ones are that the Wii U version is getting more stages and will have more characters available at launch than for the 3DS. Curiously, there will also be stages with two different planes, meaning fighting will take place both in the background and foreground. And, probably both delighting and disappointing people, Ridley was confirmed, just not as a playable character.
If there was any doubt whether the Wii U version of Super Smash Bros. would be superior to the 3DS edition already available, look no further; Nintendo practically spent the entire Nintendo Direct saying that themselves. Super Smash Bros. Wii U will be available in the United States on November 21, Europe on December 5, and in Japan on December 6 of this year.